![]() I’m out of breath, I swing fitfully at her, striking her shoulder, her sternum, oh God, oh God! ![]() I manage to kill her but my torch is no longer setting things on fire and another zombie, a woman in a red dress, has arrived from behind her. I take out my torch and start swinging but I am backed up against a ledge. I hear moaning much closer than before and turn to see a zombie cheerleader coming around the corner. Groans are pretty much constant and I begin, unwisely, to ignore them. I clamber down the building and try to find my way out. Some kind of mutant? I’ve got to get out of here! Looking up, I see a wasp flying around the rooftops. I run out to the highest high rise I can see and climb up to the roof, where I find a corpse and catch my breath. More zombies have seen us fighting and are starting to arrive from all around. He comes round the corner yelping and I batter him with the torch, setting the mutt on fire. Let’s see what else is in here? A torch! I whip it out and wait for the dog to reappear from the steps of the building. The game gives you a little starter kit on your first life. I sprint away, climb inside a building, and quickly apply a bandage. He savages my ankles and the game warns me that I have started to bleed out. One of these spots me and closes on me fast. “Walkers are manageable so long as I stay cautious.” I didn’t make allowances for the zombie dogs. You can change the settings on your undead foes when you enter the world, so I have set mine to be classic Romeros, rather than speedy 28s. Any normal human, given the choice, would instantly seek out a quiet glade in the peaceful forest and settle down on some picturesque lakeside. I have spawned between a verdant woodland (chirping, sunny, stags bounding around) and a depressing wasteland of urban death (leafless, ashen, strewn with cinder blocks). I seed a new world and drop into the apocalypse proper. There are a surprisingly large amount of customisation options for your avatar, so I set all of Blapchap’s to maximum setting, except the ones that governed his legs. He is my pig faced, malproportioned character. As the old saying goes: “You should never judge a procedurally-generated doomsday scenario with extensive crafting mechanics by its cover.” Years of videogames should have taught me by now that visual quality means nothing when it comes to how the thing actually plays. But one (in-game) week into this blocky zombie apocalypse and I am thoroughly enjoying myself, finding the game still has lots to offer. The crudeness of the graphics and the presentation in the trailer suggest some kind of rough hewn Minecraft clone, a bargain bucket DayZ. When I started playing 7 Days To Die, I was sceptical. Behind me, in the distance, I can still hear the groans. I am wandering down an empty road in a snowy, forested landscape and rustling through every pile of rubbish I see discarded in the gutter.
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